They are direct and predictable, attacking and eating without cunning.Īpart from ambushing creatures that wander into its labyrinth, a minotaur cares little for strategy or tactics. Most of the time, oozes have no sense of tactics or self-preservation. On the other hand, some monsters have no tactics whatsoever, such as Oozes (MM40): Mariliths are often encountered as captains at the head of a demonic horde, where they embrace any opportunity to rush headlong into battle. These demons possess keen minds and a finely honed sense of tactics, and they are able to lead and unite other demons in common cause. However, they hate elves and attack them first in battle over any other opponents, even if doing so would be a tactical error. Hobgoblins have a strong grasp of tactics and discipline, and can carry out sophisticated battle plans under the direction of a strategically minded leader.
#Death kiss beholder 5e stats manual#
However, the monster manual does detail specific tactics for specific types of monsters. There are no generic rules for how a monster behaves in combat. RAW, tactics are broadly determined by monster type.
Is there a correct way to play NPC/monsters in D&D according to RAW? I am specifically looking for instances where tactics are detailed from an official source, regarding generic rules which can be applied to any encounter (such as the affect of intelligence on combat). Since the players overall skill level is generally quite high (allġ0+ year veteran players, with a few exceptions) having moreĭifficult encounters keeps the campaign from being boring and easy Most players will attempt to do the same typically. Monster) should not be against the rules. Situation and provide proper guidance, using it to the fullest (as a Since the "meta" game is only attempting to bring clarity to As suchĪrguments regarding the proper use of these (even very low intellect
Knowledge of the weapons/features available to them. Regardless of the monsters intellect, they would always have decent I settled into a couple of solid arguments of my own, but am not sure if the proper conclusion has been reached: My players complained that monsters would not likely have the understanding of tactics at this level, to play the meta game properly. Player (rightfully) chose to disengage, and I was left to use my parry on a later attack during the round.I choose not to use parry and instead held the reaction for when the healer attempted to run away.Party is taken off guard, and as such the only healer is in melee combat.I recently came across a situation similar to this. Fairly straight-forward question: How good should you make your monsters' combat tactics?